AI Insights · Timothy · January 2022
Top 5 Sandbox Games on iOS in Qatar Q4 2021
Explore the performance of the top 5 sandbox games on the iOS platform in Qatar during the fourth quarter of 2021, featuring trends in downloads, revenue, and active users.
The fourth quarter of 2021 saw interesting trends in the performance of the top 5 sandbox games on the iOS platform in Qatar. Here's a detailed look at how these games fared in terms of downloads, revenue, and active users.
Roblox experienced fluctuations in its weekly revenue, starting at approximately $15K in late September and reaching a peak of around $15.3K in the week of December 20. Weekly downloads for the game saw a slight decline from 1.3K in late September to around 764 in early November, before recovering to 1.2K by the end of December. The game's active user base remained relatively stable, hovering around 27.8K to 29.4K throughout the quarter.
Rec Room: Play with Friends showed a notable increase in weekly revenue, starting at $33 and climbing to $362 by the end of December. Weekly downloads for the game rose significantly from 80 in late September to 1.3K in the last week of December. The active user count also saw a substantial rise, beginning at 334 in late September and reaching 1.9K by the end of December.
MultiCraft — Build and Mine! maintained a steady performance in terms of weekly downloads, with numbers ranging from 122 to 280 throughout the quarter. The game's active user base saw a slight decline from 1.2K in late September to around 845 by the end of December.
Kawaii Planet Craft had a varied download trend, peaking at 639 in late October before dropping to single digits by the end of December. The active user count followed a similar pattern, starting at 337 in mid-October and decreasing to 96 by the end of December.
Block Craft 3D: Building Games saw weekly revenue fluctuate, starting at $82 and peaking at $167 in late October before settling at $69 by the end of December. Downloads for the game were relatively stable, ranging from 72 to 206 throughout the quarter. The active user count remained consistent, hovering around 1.7K to 2.2K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.